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Thread Statistics | Show CCP posts - 41 post(s) |

Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.04.21 04:07:00 -
[1]
Originally by: Manfred Rickenbocker In testing, it seems to be a tad difficult and a lot of tweaking to get all the rates and flows to work seamlessly, particularly when you have deposits continually exhausting themselves like they do. Making sure that enough of materials A and B get to a factory for production is exceedingly tricky. I like micromanaging, but its a bit much.
YOU ARE DOING IT WRONG!!!
Use the damn storage units, they're there for a reason.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.04.22 04:55:00 -
[2]
Originally by: Liorah
Originally by: CCP Soundwave The game environment is unique to me and can be copied multiple times over for other users.
That is not how PI is currently works.
You are all in the same game space, but for a variety of reasons, some parts of your interaction will be gradually introduced. So at release for example, you should be able to browse parts, if not all, of another players network. This is important, as resources are shared, so multiple people harvesting the same spot will bring the value of that spot down. So you're not isolated, the more people you have close to you, the less value you may experience in the resource.
Only looking for a yes/no answer, but have you guys planned for the possibility that I might try to build infrastructure on the exact same spot you have already built infrastructure? If this is not intended behaviour, do you have a way to resolve the two objects/one location problem?
I think you are underestimating the scales at which we operate here.
How big do you think those facilities are? How large do you thing the distances you are seeing from orbit really are?
Even if you and some other guy puts a pin in the exact same spot, those would still not necessarily be physically on top of each other in the real (game) world. They could be built side-by-side and still occupy the same pixels. You could build dozens there and they would still occupy the same pixels.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.04.22 08:50:00 -
[3]
Originally by: Yldrad Edited by: Yldrad on 22/04/2010 07:50:05
Originally by: CCP Soundwave Life in 0.0 has a much higher strain in terms of logistics, infrastructure and just general hassle compared to life potentially next to empire space with NPC owned stations.
You mean the logistics required to bring back from Empire items that they'll be able to produce with PI?
Pfftt... haha... yeah;
The logistical challenges of 0.0 space consist of hauling all our faction/deadspace loot and jewgold from 0.0 to Jita.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.04.27 17:17:00 -
[4]
Originally by: CCP Soundwave Can be attacked 
Someone is forgetting about deep safes + no-local trick.
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